Abnormality 0012 refers to an untraceable Garry's Mod map file labeled gm_coffinroom.bsp, which has been reported to manifest on public servers without any identifiable upload source. No confirmed Workshop page, local file, or server download record exists - even among players who have loaded into it.
The map consists of a single, dimly lit square room with low-resolution concrete walls, no windows or doors, and six identical black coffins placed along one side. There are no player spawn points, but players appear within the room regardless.
No .nav mesh, cubemap, lighting entity, or embedded audio can be found upon decompiling recovered versions of the map. All known copies of the map corrupt shortly after extraction.
Abnormality #0012 first surfaced online on August 24, 2014 during a horror map rotation server. An interrupted transition between gm_haunted_hotel and gm_darkdocks. All 5 players were forcibly loaded into gm_coffinroom. The server's rotation file showed no record of the map.
The fleeting, highly inconsistent nature of this anomaly makes it impossible to fully isolate or study. While no direct harm has occurred, its corruption of identity, file behavior, and persistent presence in unrelated maps warrants serious investigation. Until a confirmed origin or replication method is found, Abnormality 0012 remains unverified.
Sub-Abnormality 0012-A, designated "The Unnamed," refers to an irregular phenomenon occurring within gm_coffinroom sessions where one selected player becomes entirely unidentifiable in-game. This includes:
Disappearance of the player from the leaderboard.
Removal of the player's hud elements.
Voice and text chat being seen as unlogged despite it still working.
Spray decals appearing briefly, then disappearing abruptly.
Affected players often appear motionless near one of the coffins, regardless of what they claim to be doing. Spectators and observers have reported seeing the player character breathing or twitching unnaturally.
In one session log, the affected player's Steam name was overwritten locally with _in_here, but reverted after rebooting. Attempts to communicate with them often return out-of-sequence responses or chat delays of up to 15 minutes.
Following an unintentional loading of gm_coffinroom on a sandbox horror server. The affected user reported that everyone else was "standing still," unaware that they were the one not visible to others.
Sub-Abnormality 0012-B, designated "The Flash," describes a residual visual phenomenon in which players who have exited gm_coffinroom begin to experience frame-level flashes of the map's interior while playing on unrelated maps.
These flashes last only one to two frames, too fast for the human eye under normal conditions but visible when slowed or caught in recorded footage. The flashes always occur at map load or upon player death and often involve:
A single frame showing six coffins.
A coffin lid appears briefly in-game.
Occasionally, the model of the player sitting frozen.
Corrupted lighting that doesn't match the map.
Players exposed to these flashes sometimes report mild disorientation, motion sickness, or visual "afterimages."
An SFM animator in early 2014 noticed random black frames containing unknown geometry while exporting a scene filmed in gm_construct. Slowing the footage revealed a brief flash of a coffin, despite no such model being used in the project.
It was later revealed the animator had joined a horror session that previously was affected by gm_coffinroom.
Two mock-up icons of 12-A and 12-B.